Version: Alpha 1.4

CONTROLS:

Player One:

  • A/D-> Horizontal Movement
  • W-> Interact
  • S-> Crouch/Look down
  • SPACE-> Jump/Ready
  • LSHIFT-> Dash
  • C-> Weapon One Attack
  • V-> Weapon Two Attack

Player Two:

  • Arrow Left/Arrow Right or Controller DPad Left/Right-> Horizontal Movement
  • Arrow Up or Controller DPad Up-> Interact
  • Arrow Down or Controller DPad Down-> Crouch/Look down
  • P or Controller Button Down-> Jump/Ready
  • O or Controller Button Right> Dash
  • U or Controller Button Left-> Weapon One Attack
  • I or Controller Button Top-> Weapon Two Attack

VERSION HISTORY

Alpha 1.1

  • Reduced base player movement speed and jump power.
  • Slightly increased air friction.
  • Increased stamina cost for actions. 
  • Dash velocity scales with AGILITY. 
  • Dash jump cancel requires double jump and consumes it.
  • Dash jump cancel speed scales with AGILITY. 
  • Reduced amount of bonus JUMP_POWER gained from AGILITY.
  • Reduced amount of bonus MOVEMENT_SPEED gained from AGILITY. 
  • Wall jump scales with AGILITY.

Alpha 1.2

  • Added weapon and weapon cooldown UI. 
  • Added one way platform. 
  • Updated temp level. 
  • Slightly increased max air speed. 
  • TECHNIQUE reduces weapon cooldown.

Alpha 1.3

  • -Increased camera zoom.
  • Added camera vertical drag. 
  • Added camera limits based on room corners. 
  • Added room and room transition. 
  • Increased vertical wall jump speed factor, was 0.75 is now 1.0. 
  • Changed UI font. 
  • Added on hit shader effect. 
  • Player is granted invulnerability after taking damage. 
  • Added hazard object.

Alpha 1.4

  • Added character creation screen. 
  • Added background music.
  • Added multiple player sprite colors. 
  • Added crouch action. (shifts camera downwards) 
  • CURRENT_STAMINA now starts at MAX_STAMINA instead of zero.
  • CURRENT_HEALTH is given a bonus based on MAX_HEALTH gained.
  • Slightly increased base JUMP_POWER.

Updated 2 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorHazardCode
GenrePlatformer
Made withGodot

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