Two Player Metroidvania Game
Version: Alpha 1.4
CONTROLS:
Player One:
- A/D-> Horizontal Movement
- W-> Interact
- S-> Crouch/Look down
- SPACE-> Jump/Ready
- LSHIFT-> Dash
- C-> Weapon One Attack
- V-> Weapon Two Attack
Player Two:
- Arrow Left/Arrow Right or Controller DPad Left/Right-> Horizontal Movement
- Arrow Up or Controller DPad Up-> Interact
- Arrow Down or Controller DPad Down-> Crouch/Look down
- P or Controller Button Down-> Jump/Ready
- O or Controller Button Right> Dash
- U or Controller Button Left-> Weapon One Attack
- I or Controller Button Top-> Weapon Two Attack
VERSION HISTORY
Alpha 1.1
- Reduced base player movement speed and jump power.
- Slightly increased air friction.
- Increased stamina cost for actions.
- Dash velocity scales with AGILITY.
- Dash jump cancel requires double jump and consumes it.
- Dash jump cancel speed scales with AGILITY.
- Reduced amount of bonus JUMP_POWER gained from AGILITY.
- Reduced amount of bonus MOVEMENT_SPEED gained from AGILITY.
- Wall jump scales with AGILITY.
Alpha 1.2
- Added weapon and weapon cooldown UI.
- Added one way platform.
- Updated temp level.
- Slightly increased max air speed.
- TECHNIQUE reduces weapon cooldown.
Alpha 1.3
- -Increased camera zoom.
- Added camera vertical drag.
- Added camera limits based on room corners.
- Added room and room transition.
- Increased vertical wall jump speed factor, was 0.75 is now 1.0.
- Changed UI font.
- Added on hit shader effect.
- Player is granted invulnerability after taking damage.
- Added hazard object.
Alpha 1.4
- Added character creation screen.
- Added background music.
- Added multiple player sprite colors.
- Added crouch action. (shifts camera downwards)
- CURRENT_STAMINA now starts at MAX_STAMINA instead of zero.
- CURRENT_HEALTH is given a bonus based on MAX_HEALTH gained.
- Slightly increased base JUMP_POWER.
| Updated | 2 hours ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | HazardCode |
| Genre | Platformer |
| Made with | Godot |

Leave a comment
Log in with itch.io to leave a comment.